A scalar has magnitude only (examples: speed, distance, time). A vector is a quantity that has magnitude and direction (examples: displacement, velocity, acceleration).
Graphically, a vector is drawn as an arrow. The length of the arrow represents the magnitude, and the direction of the arrow represents the direction of the quantity. You can slide a vector around without changing it as long as its length and direction stay the same. For example, a displacement of 5Β m east is the same vector no matter where you draw the arrow on the page.
If a vector A makes an angle ΞΈ above the positive x-axis, its components are
Axβ=AcosΞΈ,Ayβ=AsinΞΈ.
This comes straight from right-triangle trig: the horizontal component is adjacent to ΞΈ and the vertical component is opposite ΞΈ. If the vector points left or down, the corresponding component should be negative. The trig formulas give the correct signs automatically if ΞΈ is measured from the positive x-axis in standard position. Ayβ is drawn twice to better illustrate the Pythagorean relation.
If instead you know the components, then the magnitude and direction come from
A=Ax2β+Ay2ββ,tanΞΈ=AxβAyββ.
Be careful with the angle formula. The value of tanβ1(Ayβ/Axβ) may point to the wrong quadrant if Axβ is negative, so always check the signs of the components.
Example. A velocity vector has magnitude 24Β m/s and points 35β north of west. Find its x- and y-components if east is positive x and north is positive y.
The phrase βnorth of westβ means the vector starts by pointing west, then rotates 35β toward north. So the x-component is negative and the y-component is positive.
The horizontal component uses cosine because it is adjacent to the 35β angle:
vxβ=β24cos35βββ19.7Β m/s.
The vertical component uses sine because it is opposite the angle:
Vector addition can be done graphically by placing arrows head-to-tail. The resultant points from the tail of the first vector to the head of the last vector. Note that the order of addition doesnβt matter and would converge at a point regardless of the addition order.
Note that for subtraction, order does matter, since subtraction is not commutative.
In one dimension, a sign attached to a component is enough to encode direction along an axis. For example, if right is positive, then v=β3Β m/s means the object moves left at 3Β m/s. Before solving any kinematics problem, choose an origin and positive direction for each axis, then keep that convention consistent.
Example. A vector has magnitude 10Β m and points 30β above the positive x-axis. Another displacement is B=(β2i^+4j^β)Β m. Find A+B and its magnitude.
DisplacementΞx is the change in position, regardless of the path taken, and can be negative. Distance is the length of that path and is always nonnegative. Average velocity over an interval is defined as
vΛ=ΞtΞxβ.
Instantaneous velocity is the time derivative of position when position is given as a function x(t):
v=dtdxβ.
Speed is the magnitude of velocity, β£vβ£, in one dimension.
Average acceleration is defined as:
aΛ=ΞtΞvβ.
Instantaneous acceleration is the derivative of velocity with respect to time, equivalently the second derivative of position:
a=dtdvβ=dt2d2xβ.
If you know a(t), the change in velocity between times t1β and t2β follows from integration:
v(t2β)βv(t1β)=β«t1βt2ββa(t)dt,
and similarly position from velocity.
Always remember the difference between average and instantaneous quantities. Average velocity over an interval is the single constant velocity that would produce the same displacement in the same time. It depends only on the endpoints, vΛ=Ξx/Ξt.
Instantaneous velocity is the limit of that ratio as the interval shrinks to zero, v=dx/dt. The two agree only when velocity is constant, or, for the special case of constant acceleration, the average velocity happens to equal the midpoint value 21β(v0β+vfβ).
Example. A particle starts at x0β=0 with velocity v0β=2Β m/s and experiences acceleration a(t)=6tΒ m/s2. Find its velocity and position as functions of time, and its position at t=3Β s.
Many problems use constant acceleration a (free fall near Earthβs surface is a common case with a=βg or a=+g depending on axis choice). The following equations (known as the Big Five) are very useful for these types of problems, since they only require 4 out of the 5 useful variables (a, vfβ, v0β, Ξx, t). By convention, we set t0β=0, with a being acceleration, v0β being initial velocity, vfβ being final velocity, Ξx being displacement, and t being time:
These are algebraic consequences of a=dv/dt constant and v=dx/dt.
Proof (The Big Five). Start with constant acceleration:
a=dtdvβ.
Since a is constant, integrate from 0 to t:
β«v0βvβdv=β«0tβadt.
This gives
vβv0β=at,
so
v=v0β+at.
That proves equation 1.
Since velocity is the derivative of position,
v=dtdxβ.
Using v(t)=v0β+at,
Ξx=β«0tβv(t)dt=β«0tβ(v0β+at)dt.
Therefore
Ξx=v0βt+21βat2.
That proves equation 2.
Solve equation 1 for the initial velocity:
v0β=vβat.
Substitute into equation 2:
Ξx=(vβat)t+21βat2.
So
Ξx=vtβ21βat2.
That proves equation 3.
To eliminate time, use the chain rule:
a=dtdvβ=dxdvβdtdxβ=vdxdvβ.
Then
adx=vdv.
Integrate from x0β to x and from v0β to v:
β«x0βxβadx=β«v0βvβvdv.
So
aΞx=21β(v2βv02β),
which rearranges to
v2=v02β+2aΞx.
That proves equation 4.
Finally, for constant acceleration, the velocity-time graph is a straight line, so displacement is the area under that graph: a trapezoid with bases v0β and v and width t. Thus
Ξx=2v0β+vβt.
That proves equation 5.
Example. A car traveling at v0β=25Β m/s brakes with constant deceleration and comes to rest in 40Β m. Find the acceleration and the time it takes to stop.
The final velocity is v=0, and we know v0β and Ξx but not t, so use equation 4 (missing t):
v2=v02β+2aΞxβ0=(25)2+2a(40).
Solve:
a=β80625β=β7.8Β m/s2.
The negative sign means the acceleration opposes the motion, as expected for braking. For the time, use equation 1:
v=v0β+atβ0=25+(β7.8)t,t=7.825ββ3.2Β s.
A quick check with equation 5: Ξx=2v0β+vβt=225+0β(3.2)β40Β m, which matches.
Graphs of position, velocity, and acceleration versus time are linked by the same calculus that links the quantities themselves.
Slopes go down the list. The slope of an x-t graph at an instant is the velocity, v=dx/dt. The slope of a v-t graph is the acceleration, a=dv/dt. A curving x-t graph therefore means nonzero acceleration, and a straight x-t line means constant velocity.
Areas go up the list. The signed area under a v-t graph between two times is the displacement, Ξx=β«vdt. The signed area under an a-t graph is the change in velocity, Ξv=β«adt. In both cases, count areas below the time axis as negative.
A maximum or minimum of x(t) occurs where v=0 (the slope is momentarily flat); the object is speeding up when v and a have the same sign and slowing down when they have opposite signs; and a horizontal v-t line means zero acceleration even if the velocity itself is large.
If you are struggling to draw a motion graph, always consider the important components of the graph, like turning points, end behavior, or concavity. Most problems do not require a very detailed/completely accurate motion graph.
Example. A cart moves along a line. Its velocity is +4Β m/s and constant for the first 3Β s, then ramps linearly down to β2Β m/s over the next 2Β s. Find the acceleration during each phase, the total displacement, and the distance traveled.
During the first phase the v-t graph is flat, so a1β=0. During the second phase,
a2β=ΞtΞvβ=2(β2)β(+4)β=β3Β m/s2.
Displacement is the signed area under the v-t graph. The first phase is a rectangle:
Ξx1β=(4)(3)=12Β m.
In the second phase the velocity crosses zero. It hits v=0 after Ξv/a2β=(β4)/(β3)=34βΒ s, moving forward, then reverses. The signed area of the triangular region is
Ξx2β=21β(4)(34β)+21β(β2)(2β34β)=38ββ32β=2Β m.
So total displacement is 12+2=14Β m. Distance traveled adds the magnitudes of the forward and backward pieces: 12+38β+32β=12+310ββ15.3Β m. Displacement and distance differ because the cart briefly reverses.
The Big Five only works in constant acceleration, so when you have non-constant s you often fall back on the defining derivatives and choose your integration variable based on what a depends on:
Always remember to use the chain rule when you want a variable that is not in the original expression.
Example. A particle moves along the x-axis with acceleration a(t)=6t. At t=0, it has v0β=2.0Β m/s and x0β=1.0Β m. Find v(t) and x(t).
Since acceleration is a function of time, integrate directly:
v(t)=v0β+β«0tβ6tβ²dtβ²=2.0+3t2.
Then integrate velocity:
x(t)=x0β+β«0tβ(2.0+3tβ²2)dtβ²=1.0+2.0t+t3.
The Big Five do not apply because acceleration is not constant. The definitions a=dv/dt and v=dx/dt are the safer starting point.
Drag is a form nonconstant acceleration and is the most comon type of non-constant acceleration found in AP Physics. Here, we model its effect directly as an acceleration, even though it is technically a force. In any fluid (including gases like air), a moving object will collide with particles in the fluid, causing a friction force that opposes the motion of the object. For downward motion through still air, the drag acceleration points upward, opposing gravity.
Two common drag models are:
We use linear drag here because its differential equation is simpler to solve than the quadratic model. If downward is positive for a falling object, then gravity is positive and drag is negative:
a=dtdvβ=gβbv.
At first, v=0, so drag is zero and the acceleration is g. As the object speeds up, bv grows, so the acceleration decreases. Eventually the total acceleration becomes zero, and the object reaches terminal velocity:
gβbvTβ=0βvTβ=bgβ.
For linear drag, the differential equation can actually be solved.
Example. A ball is dropped from rest through air with linear drag acceleration adβ=bv upward. Take downward as positive. Find v(t), then find the terminal velocity in two ways.
Since downward is positive, gravitational acceleration is +g and drag acceleration is βbv. Therefore
dtdvβ=gβbv.
We want velocity as a function of time, so separate variables:
gβbvdvβ=dt.
Because the ball is dropped from rest, v(0)=0. Integrate from the initial velocity 0 to the velocity at time t:
β«0v(t)βgβbv1βdv=β«0tβdt.
For the left side, use the substitution
u=gβbv,du=βbdv.
When v=0, u=g. When v=v(t), u=gβbv(t). Therefore
Since the ball starts from rest and approaches terminal velocity from below, 0β€v(t)<bgβ while it is speeding up. Thus gβbv(t)>0, so the absolute value can be removed:
Method 1 for terminal velocity: take the limit as tββ. Since eβbtβ0,
vTβ=tββlimβv(t)=bgβ.
Method 2 for terminal velocity: terminal velocity means acceleration is zero, so plug dv/dt=0 into the original differential equation:
0=gβbvTβ.
Solving gives
vTβ=bgβ,
which matches the limit from v(t).
What if instead of linear drag, we use quadratic drag? You may think that it is just as simple as linear drag. However, changing to quadratic drag increases the integration level by a lot, so as an extension and practice to integration, you can try to find v(t) for quadratic drag (hint: you may need to use the hyperbolic tangent function).
Often, we often describe thing as going in circles (or approximately so), whether it be vertical or horizontal. There are two types of circular motion: uniform and non-uniform circular motion.
In uniform circular motion, speed is constant but velocity changes direction. The acceleration points toward the center at every instant and has a magnitude of
acβ=rv2β.
Proof (Centripetal acceleration). Start with the parameterization for a standard circle centered at (a,e)
x(t)=a+bcos(ct+d),y(t)=e+bsin(ct+d),
where a,e are the center coordinates, b>0 is a length, cξ =0 has units of inverse time, and d is the starting angle. Since
(xβa)2+(yβe)2=b2,
the path is a circle of radius b. Differentiate both components:
The magnitude of velocity (speed) is v=bβ£cβ£. The acceleration is βc2 times the displacement from the center, so it points inward and has magnitude bc2.
A complete revolution changes the phase by 2Ο. Thus the period (time per cycle) and frequency (cycles per second) are
T=β£cβ£2Οβ,f=T1β=2Οβ£cβ£β.
We call the signed rate of change of angle the angular velocity, Ο=c: positive for counterclockwise motion and negative for clockwise motion. Its magnitude is the angular speed, β£Οβ£=2Οf. Writing b=r, d=ΞΈ0β, and the center as (xcβ,ycβ) gives
Using v=rβ£Οβ£, the inward acceleration magnitude is
acβ=rΟ2=rv2β=T24Ο2rβ.
The position relative to the center, velocity, and acceleration are related geometrically: velocity is tangent to the circle, while acceleration is opposite the radius/position vector. βCentripetalβ (literally meaning βcenter-seekingβ) is just the name of the inward component of acceleration.
Example. A marker attached to a rigid arm of length L moves in a horizontal circle. The arm stays at angle ΞΈ from the vertical. A camera measures the markerβs constant speed v. Find its period and inward acceleration.
The circle has radius r=LsinΞΈ. One revolution covers the circumference of the traveled circle, so
T=v2ΟLsinΞΈβ,acβ=LsinΞΈv2β.
Example. A point moves according to x=2+3cos(4t) and y=β1+3sin(4t), with distances in meters and time in seconds. Find the center, radius, period, speed, and acceleration vector when t=Ο/8Β s.
The center is (2,β1)Β m, the radius is 3Β m, and Ο=4Β rad/s. Therefore
What if the speed of the object is changing while moving in a circle? For example, consider the case of a car decelerating around a turn, a washing machine ending its cycle, or a pendulum swinging about its hinge. For this nonuniform circular motion, acceleration has both radial and tangential components:
acβ=rv2β,atβ=dtdvβ.
The centripetal component acβ points toward the center and changes the direction of velocity. The tangential component atβ lies along the tangent to the circle and changes the magnitude of velocity. If the object is speeding up, atβ points with the velocity; if it is slowing down, atβ points against the velocity.
Using r^ for the outward radial direction and ΞΈ^ for the direction of increasing angle, the acceleration vector is
a=βrv2βr^+dtdvβΞΈ^.
The minus sign on the radial term is important: r^ points outward, while centripetal acceleration points inward. Because the radial and tangential directions are perpendicular, the total acceleration magnitude is
β£aβ£=ac2β+at2ββ=(rv2β)2+(dtdvβ)2β.
If Ο is the angle from the inward radial direction toward the tangential acceleration, then
tanΟ=acββ£atββ£β.
Notice that even if atβ is constant, acβ generally is not: changing the speed also changes v2/r.
Example. A particle moves counterclockwise on a circle of radius R, starting at ΞΈ(0)=0 with speed v0β>0. Its speed increases according to dv/dt=Ξ²v, where Ξ²>0 is constant. Given v0β<Ξ²R, find when its acceleration first makes a 45β angle with the inward radius, and find its angular displacement and acceleration vector then.
Separate variables and apply the initial condition:
vdvβ=Ξ²dtβΉv(t)=v0βeΞ²t.
The radial and tangential magnitudes are
acβ=Rv02βe2Ξ²tβ,atβ=Ξ²v0βeΞ²t.
The angle is 45β when these are equal, so the speed must be vββ=Ξ²R. Therefore
tββ=Ξ²1βlnv0βΞ²Rβ.
The angle traveled comes from integrating ΞΈΛ=v/R:
At this instant both components have magnitude Ξ²2R. Use the outward radial unit vector r^=(cosΞΈ,sinΞΈ) and counterclockwise tangent ΞΈ^=(βsinΞΈ,cosΞΈ). Thus
Example. A cyclist rides counterclockwise around a circular track of radius 25Β m. The cyclistβs speed is v(t)=4.0+0.60t2, where speed is in meters per second and time is in seconds. At t=3.0Β s, find the tangential acceleration, centripetal acceleration, total acceleration magnitude, and acceleration vector when the cyclist is at the rightmost point of the track.
The tangential acceleration comes from the rate at which the speed changes:
atβ=dtdvβ=1.20t.
Therefore, at t=3.0Β s,
atβ=1.20(3.0)=3.60Β m/s2.
At the same instant, the speed is
v=4.0+0.60(3.0)2=9.40Β m/s,
so the centripetal acceleration is
acβ=rv2β=25(9.40)2β=3.53Β m/s2.
The two components are perpendicular, so
β£aβ£=(3.53)2+(3.60)2β=5.04Β m/s2.
At the rightmost point, inward is left and the counterclockwise tangential direction is up. Thus
a=(β3.53i^+3.60j^β)Β m/s2.
The acceleration points
Ο=tanβ1(3.533.60β)=45.6β
above the inward radial direction. The nearly equal components do not mean the motion is uniform; the nonzero tangential component shows that the cyclist is speeding up.
When someone is sitting still in a chair, are they moving? In your point of view as an observer in the room with them, they are stationary. Yet, the Earth (and therefore the chair the person is sitting on) constantly rotates around its axis and orbits around the Sun.
To describe one objectβs motion as seen from another, choose a reference frame. An inertial frame does not accelerate or rotate relative to another inertial frame; a non-inertial frame does. A frame moving with an object can be either, depending on the objectβs motion.
We usually treat the ground-based lab frame as approximately inertial, ignoring Earthβs rotation and orbital acceleration. Watching an F1 race from the stands is an example of this lab-frame viewpoint.
A frame attached to a racecar is non-inertial while the car speeds up, slows down, or turns. In that frame, the driver is at rest and the spectators move relative to the car. Both descriptions are valid; they use different reference frames.
Velocities are vectors, so relative velocities add by vector addition. Define the velocity of object A relative to object B as vA/Bβ. To find the velocity relative to a third object C, express all vectors using the same axis directions and write
vA/Cβ=vA/Bβ+vB/Cβ.
If you need a reminder of vector addition, check out AP Precalculus. Since we can model the velocities as vectors, vA/Bβ=βvB/Aβ, meaning that two objects that are moving have opposite relative velocities with respect to each other.
What if instead of looking at velocity, we look at acceleration? As long as the reference frames use axes that remain parallel and do not rotate relative to one another,
aA/Cβ=aA/Bβ+aB/Cβ.
Equivalently, the acceleration of A as measured by B is
aA/Bβ=aA/CββaB/Cβ.
An object released from an accelerating frame keeps the velocity it had at the instant of release, but it does not automatically keep the frameβs acceleration. For example, a donut dropped inside an eastward-accelerating train initially has the trainβs eastward velocity. After release, however, no horizontal force acts on the donut. A ground observer therefore measures zero horizontal acceleration, while an observer on the train sees the donut accelerate backward relative to the train.
Example. A train moves east at speed u and accelerates east at a constant rate A. At t=0, a passenger releases a donut from rest relative to the train at height H above the floor. Ignore air resistance. Describe the donutβs motion in the ground frame and the train frame, and find how far behind the release point it lands as measured in the train.
Take east as +x and up as +y. Let D denote the donut, T the train, and G the ground. At release, the donut has the trainβs instantaneous horizontal velocity:
vD/Gβ(0)=ui^.
Once released, the donut is in free fall. In the ground frame its acceleration is
aD/Gβ=βgj^β,
so its coordinates relative to the release point are
xD/Gβ=ut,yD/Gβ=Hβ21βgt2.
The ground observer sees a projectile: the donut continues east while falling in a parabola. During the same time, the point on the train directly below the release point moves according to
xT/Gβ=ut+21βAt2.
Subtracting the trainβs position from the donutβs position gives the horizontal motion seen by the passenger:
xD/Tβ=xD/GββxT/Gβ=β21βAt2.
Thus the donut appears to accelerate west in the train frame, with
aD/Tβ=aD/GββaT/Gβ=βAi^βgj^β.
The donut reaches the floor when yD/Gβ=0:
tfβ=g2Hββ.
At that time,
xD/Tβ(tfβ)=β21βA(g2Hβ)=βgAHβ.
Therefore, the donut lands a distance AH/g behind the point on the train directly below where it was released. The two observers agree on the physical landing event, but they describe the path and acceleration differently because the train frame is accelerating.
Example. A boat heads straight across a river, pointing its bow perpendicular to the banks with a speed of 4Β m/s relative to the water. The river flows at 3Β m/s parallel to the banks, and the river is 80Β m wide. Find the boatβs velocity relative to the ground, how long the crossing takes, and how far downstream it lands.
Let the boatβs velocity relative to the water be vB/Wβ (across the river) and the waterβs velocity relative to the ground be vW/Gβ (downstream). The composition rule gives
vB/Gβ=vB/Wβ+vW/Gβ.
These two pieces are perpendicular (check it yourself), so the ground speed is
vB/Gβ=42+32β=5Β m/s,
at an angle arctan(3/4)β37β downstream of straight across.
The crossing time depends only on the across-river component, because the downstream flow does nothing to close the 80Β m gap:
t=480β=20Β s.
During that time the current carries the boat downstream by
d=(3)(20)=60Β m.
The key idea is that the perpendicular components are independent, just as in projectile motion: the downstream drift does not change how long the crossing takes.
In two-dimensional kinematics, a vector can be split into x- and y-components, and each component follows its own kinematic equation. Projectile motion is the motion of an object after it has been launched and is moving under gravity alone. If air resistance is negligible, horizontal acceleration is zero and vertical acceleration is g downward. The sign of the vertical acceleration depends on which direction you choose as positive y.
With initial speed v0β at launch angle ΞΈ above the horizontal,
v0xβ=v0βcosΞΈ,v0yβ=v0βsinΞΈ.
The motion can thus be broken into components, each with its own kinematic equations. Taking up as positive y gives
Remember: ALWAYS make sure you know which direction you define as +y! The trajectory in the vertical plane is a parabola until the object hits something.
If launch and landing occur at the same height, you can shortcut formulas. The shortcuts for range, maximum height, and total flight time on level ground are:
Flight time. On level ground the projectile lands when y=0 again:
0=v0βsinΞΈTβ21βgT2=T(v0βsinΞΈβ21βgT).
The root T=0 is the launch instant; the landing is the other root:
T=g2v0βsinΞΈβ.
Maximum height. At the top of the arc the vertical velocity is zero, vyβ=0, which happens at t=v0βsinΞΈ/g, exactly half of T (the parabola is symmetric). Substitute into y:
Because sin(2ΞΈ) is largest at 2ΞΈ=90β, range on level ground is maximized at ΞΈ=45β, and complementary angles such as 30β and 60β give the same range.
Example. A ball is launched from level ground at v0β=20Β m/s and ΞΈ=30β. Take g=9.8Β m/s2. Find the time of flight, range, and maximum height.
With sin30β=0.5, cos30ββ0.866, and sin60ββ0.866:
T=9.82(20)(0.5)ββ2.0Β s,R=9.8(20)2(0.866)ββ35.4Β m,h=2(9.8)(20)2(0.5)2ββ5.1Β m.
As a sanity check, a 60β launch at the same speed would give the same range R but a much greater height, since sin260β=0.75 is three times sin230β.
Example. A projectile is launched from the top of a cliff 45Β m tall at v0β=30Β m/s and ΞΈ=37β above the horizontal. Take g=10Β m/s2, sin37β=0.6, cos37β=0.8. How long is it in the air, and how far from the base of the cliff does it land?
Put the origin at the launch point with up as +y. Then the components are
v0xβ=30(0.8)=24Β m/s,v0yβ=30(0.6)=18Β m/s.
The ground is 45Β m below launch, so landing is at y=β45Β m:
Suppose we want to launch along a surface that is angle ΞΈ above the horizontal. For a projectile above a ramp, rotate the axes: let x point along the ramp to the right and y point perpendicular to it, away from the surface. Let ΞΈ be the signed ramp angle relative to horizontal: positive for an uphill ramp and negative for a downhill slope, with β90β<ΞΈ<90β. Launch from the origin at speed v0β and angle Ο above the ramp, so the launch angle above horizontal is ΞΈ+Ο.
Gravity is the only acceleration during flight. Its rotated components and the velocity components are
The ramp itself is y=0 in these coordinates. The projectile leaves the surface, so its perpendicular coordinate is positive during flight; it is not constrained to slide along the ramp. For a downhill slope, ΞΈ<0 and axβ>0, so gravity increases the down-slope velocity component. You can try to prove the formulas by yourself (hint: Use similar triangles and Pythagorean Theorem).
Example. A projectile is launched at speed v0β above an uphill ramp of angle ΞΈ, where 0<ΞΈ<90β. Its launch direction makes angle Ο above the ramp, with 0<Ο<90ββΞΈ. Find its landing distance d along the ramp and the launch angle that maximizes this distance.
Landing occurs when the perpendicular displacement returns to zero:
The optimum angle above horizontal is therefore 45β+ΞΈ/2. For a downhill slope of angle Ξ²>0, substitute ΞΈ=βΞ²: the optimum angle above the slope is 45β+Ξ²/2.
If instead a reachable distance d is specified, there are generally two launch angles. Set
K=sinΞΈ+v02βgdcos2ΞΈβ.
For 0<d<dmaxβ, the larger angle above the ramp that reaches that distance is
Οhighβ=2180ββarcsinKβΞΈβ.
At d=dmaxβ the two angles coincide. A requested distance greater than dmaxβ is unreachable at that launch speed.
Calculus method. Hold v0β and ΞΈ fixed and differentiate the range with respect to Ο, measuring angles in radians:
dΟddβ=gcos2ΞΈ2v02ββcos(2Ο+ΞΈ).
Setting this equal to zero gives 2Ο+ΞΈ=Ο/2 in the allowed launch-angle interval. Thus
Οoptβ=4Οββ2ΞΈβ.
To confirm that this critical point maximizes the range, differentiate again:
dΟ2d2dβ=βgcos2ΞΈ4v02ββsin(2Ο+ΞΈ).
At the critical point, the sine is 1, so the second derivative is negative. The range also approaches zero at both endpoints Ο=0 and Ο=Ο/2βΞΈ of the uphill launch interval, making this the absolute maximum.
A projectile is launched from level ground. At the top of its path, its speed is half its launch speed. What was the launch angle?
(A) 30β
(B) 45β
(C) 60β
(D) 75β
At the top of the path, the vertical velocity is zero, but the horizontal velocity is unchanged.
So the speed at the top is just
vtopβ=v0βcosΞΈ.
The problem says this is half the launch speed:
v0βcosΞΈ=2v0ββ.
Cancel v0β to get cosΞΈ=1/2, so ΞΈ=60β. The answer is Cβ.
Two projectiles are launched from the same point with the same speed at complementary angles ΞΈ and 90ββΞΈ, where 0<ΞΈ<45β. On level ground, the projectile launched at the larger angle has
(A) the same range and a longer flight time
(B) the same range and a shorter flight time
(C) a longer range and a longer flight time
(D) a shorter range and a shorter flight time
For level-ground projectile motion, range depends on sin2ΞΈ, while flight time depends on the vertical component v0βsinΞΈ.
Complementary launch angles have the same range because
sin(2(90ββΞΈ))=sin(180ββ2ΞΈ)=sin2ΞΈ.
The larger angle has a larger vertical component, so it stays in the air longer. Therefore the answer is Aβ.
A particle has x(t)=At3βBt with A,B>0. For t>0, at the instant when the particleβs velocity is zero, its acceleration is
(A) zero
(B) β23ABβ
(C) 6B/(3A)β
(D) 6AB/(3A)β
Velocity is the derivative of position, and acceleration is the derivative of velocity. Start from
x(t)=At3βBt.
Then
v(t)=dtdxβ=3At2βB.
The instant requested is when v=0:
3At2βB=0βt=3ABββ.
Now evaluate the acceleration a(t)=dv/dt=6At at that time:
a=6A3ABββ.
So the answer is Dβ.
A particle moves in the plane with x=bt and y=ct2βdt3, where b,c,d>0. At the nonzero instant when vyβ=0, the acceleration vector points
(A) purely horizontal
(B) upward
(C) downward
(D) tangent to the trajectory
The horizontal motion is uniform because x=bt, so the direction of the acceleration comes entirely from the vertical coordinate.
Differentiate y=ct2βdt3:
vyβ=2ctβ3dt2,ayβ=2cβ6dt.
The nonzero instant when vyβ=0 is
2ctβ3dt2=0βt=3d2cβ.
At that time,
ayβ=2cβ6d(3d2cβ)=β2c.
Since c>0, this is downward. The answer is Cβ.
A runner moves so that her speed depends on position according to v=v0β+kx, where v0β,k>0. Her acceleration as a function of position is
(A) k
(B) k(v0β+kx)
(C) k/(v0β+kx)
(D) v0β+kx
Because the speed is given as a function of position, use the chain-rule form
a=dtdvβ=dxdvβdtdxβ=vdxdvβ.
Here
v=v0β+kx,dxdvβ=k.
Therefore
a=(v0β+kx)k=k(v0β+kx).
The answer is Bβ.
The units also check: k has units of inverse time because kx is a speed, so k(v0β+kx) has units of acceleration.
A particle has v(t)=v0ββΞ²t2 with v0β,Ξ²>0. Which expression gives the distance traveled from t=0 until the particle first stops?
(A) β«0v0β/Ξ²ββ(v0ββΞ²t2)dt
(B) β«0v0β/Ξ²β(v0ββΞ²t2)dt
(C) β«0v0β/Ξ²βββ£β2Ξ²tβ£dt
(D) v0βv0β/Ξ²β
Distance is the integral of speed. Since the particle moves in the positive direction until it first stops, velocity and speed are the same on that interval.
Find the stopping time:
v0ββΞ²t2=0βt=Ξ²v0βββ.
So the distance traveled is
β«0v0β/Ξ²ββ(v0ββΞ²t2)dt.
The answer is Aβ.
A particle moves along the x-axis with velocity v(t)=v0ββΞ±t2, where v0β,Ξ±>0. At what time is the particleβs displacement from its starting point greatest?
(A) t=v0β/Ξ±β
(B) t=v0β/Ξ±
(C) t=v0β/(3Ξ±)β
(D) t=2v0β/Ξ±
Displacement from the start increases while v>0 and decreases once v<0. Therefore the greatest displacement occurs exactly when the velocity first reaches zero.
Set
v0ββΞ±t2=0.
This gives
t=Ξ±v0βββ.
So the answer is Aβ.
A projectile is launched from level ground and lands back at the same height a fixed horizontal distance R away. The launch speed is increased while R is kept the same. Compared with the original two possible launch angles, the new two possible launch angles
(A) move closer to 45β
(B) move farther from 45β
(C) both increase
(D) both decrease
For level-ground projectile range,
R=gv02βsin2ΞΈβ.
If R is fixed while v0β increases, then sin2ΞΈ must decrease.
The two possible angles are complementary, one below 45β and one above 45β. Decreasing sin2ΞΈ pushes them farther away from 45β. Thus the answer is Bβ.
A boat always points directly across a river of width W with speed vbβ relative to the water. The current is parallel to the banks and has speed u(y)=u0βy/W, where y is distance across the river. Compared with a river whose current is everywhere u0β/2, the boatβs downstream drift is
(A) smaller
(B) the same
(C) larger
(D) impossible to compare without vbβ
The boatβs across-river speed is constant, so its position across the river is y=vbβt. The downstream drift is the integral of the current speed over the crossing time.
A particle moves in one dimension with acceleration a=βkv2 when v>0, where k>0. Which statement must be true while the particle is moving in the positive direction?
(A) The velocity-time graph is a straight line.
(B) The velocity decreases, but the magnitude of the slope decreases as the particle slows.
(C) The acceleration is constant and negative.
(D) Equal decreases in speed take equal amounts of time.
The acceleration is negative because the particle is moving in the positive direction but a=βkv2.
The slope of a velocity-time graph is acceleration. Since
β£aβ£=kv2,
the magnitude of the slope is large when the particle is fast and smaller after it slows down. Therefore the velocity decreases, but the slope becomes less steep in magnitude. The answer is Bβ.
A skier launches from a point on a long slope descending at 30β below horizontal. The launch speed is v0β, and the launch angle above the slope is chosen to maximize the distance along the slope before landing. Ignore air resistance. Which pair gives the maximum distance d and the speed immediately before landing?
(A) d=v02β/g,v=v0β
(B) d=2v02β/g,v=3βv0β
(C) d=2v02β/g,v=2v0β
(D) d=3v02β/g,v=3βv0β
Take x down the slope and y perpendicular outward. With ΞΈ=β30β, the range-maximizing angle above the slope is
Ο=45ββ2ΞΈβ=60β.
The range formula gives
dmaxβ=g(1+sin(β30β))v02ββ=g2v02ββ.
To find the landing speed, compute both velocity components. The return time is
tfβ=gcos30β2v0βsin60ββ=g2v0ββ.
Gravity accelerates the skier down the slope while reducing the outward component:
The negative perpendicular component means the skier is approaching the slope. The speed is the magnitude of the velocity, not just its along-slope component:
v=vx2β+vy2ββ=v0β49β+43ββ=3βv0β.
The answer is Bβ.
A small cart moves to the right with initial speed v0β through a medium that produces resistive acceleration
a=βkv(1+Vvβ)
while v>0, where k>0 and V>0 are constants. Which expression gives the cartβs velocity?
(A) v(t)=V+v0β(1βeβkt)Vv0βeβktβ
(B) v(t)=V+kv0βtVv0ββ
(C) v(t)=v0βeβkt
(D) v(t)=V(eβktβ1)+v0β
The acceleration is given as a function of velocity, so start with
dtdvβ=βkv(1+Vvβ).
Separate variables:
v(1+Vvβ)dvβ=βkdt.
Rewrite the left side so it is easier to integrate:
v(1+Vvβ)1β=v(V+v)Vβ=v1ββV+v1β.
Therefore
β«(v1ββV+v1β)dv=β«βkdt.
This gives
ln(V+vvβ)=βkt+C.
Use v(0)=v0β:
V+vvβ=V+v0βv0ββeβkt.
Solving for v gives
v(t)=V+v0β(1βeβkt)Vv0βeβktβ.
This is harder than ordinary linear drag because the separation needs partial fractions. It still makes sense physically: v(0)=v0β and v(t) approaches 0 as tββ. The answer is Aβ.
A bead moves along a straight track with acceleration a(x)=Ξ±xβΞ², where Ξ± and Ξ² are positive constants. At x=0, the bead has speed v0β in the positive direction.
(A) Derive an expression for v2 as a function of x.
(B) Find the condition on v0β for the bead to reach x=Ξ²/Ξ±.
(C) If the bead turns around before reaching x=Ξ²/Ξ±, determine the turning point.
(D) Explain how the result changes if the bead initially moves in the negative direction.
(A) Since acceleration is given as a function of position, use the chain-rule version of acceleration:
a=dtdvβ=dxdvβdtdxβ=vdxdvβ.
Thus
vdxdvβ=Ξ±xβΞ².
Integrating from x=0,v=v0β to a general position x gives
β«v0βvβvdv=β«0xβ(Ξ±xβΞ²)dx,
so
21β(v2βv02β)=21βΞ±x2βΞ²x.
Therefore
v2=v02β+Ξ±x2β2Ξ²xβ.
(B) To reach x=Ξ²/Ξ±, the expression for v2 must still be nonnegative there:
(C) A turning point occurs when the beadβs speed reaches zero before that location:
0=v02β+Ξ±x2β2Ξ²x.
Using the quadratic formula,
x=Ξ±Ξ²Β±Ξ²2βΞ±v02βββ.
The first point encountered while moving right is the smaller root:
x=Ξ±Ξ²βΞ²2βΞ±v02ββββ.
(D) The equation for v2(x) is unchanged because it came from the same force field and energy-like integral. What changes is the direction of motion. If the bead initially moves negative, it heads toward x<0, where Ξ±xβΞ² is still negative, so the acceleration is also negative and the bead speeds up to the left rather than approaching x=Ξ²/Ξ±.
A projectile is launched from a cliff of height H with initial speed v0β at angle ΞΈ above horizontal. A horizontal wind causes constant acceleration awβ in the same direction as the projectileβs horizontal velocity.
(A) Derive expressions for x(t) and y(t).
(B) Find an equation for the time when the projectile reaches the ground.
(C) Derive the horizontal distance from the base of the cliff where the projectile lands.
(D) Determine whether increasing awβ changes the time of flight, and justify your answer.
(A) Horizontal and vertical accelerations are independent. The wind changes only the horizontal acceleration, while gravity changes only the vertical acceleration.
(B) The projectile reaches the ground when its vertical position is zero, so the time of flight is determined by
0=H+v0βsinΞΈtβ21βgt2β.
Use the positive root because time after launch must be positive.
(C) Once the positive root tfβ is found from the vertical equation, substitute it into the horizontal equation:
xfβ=v0βcosΞΈtfβ+21βawβtf2ββ.
This is the horizontal distance from the base of the cliff because the launch point was chosen directly above the base.
(D) Increasing awβ does not change the time of flight because awβ does not appear in the vertical equation. It does increase the horizontal distance, since the horizontal velocity grows during the flight.
A particle moves along the x-axis. From t=0 to t=T, its velocity is v(t)=v0β(1βt/T)2. From t=T to t=2T, its acceleration is constant and chosen so the particle returns to its starting position at t=2T.
(A) Find the displacement during the first interval.
(B) Determine the velocity at t=T.
(C) Find the constant acceleration during the second interval.
(D) Sketch the velocity-time graph, labeling intercepts and areas with signs.
(A) Displacement is the signed area under the velocity-time graph.
So
Ξx1β=β«0Tβv0β(1βTtβ)2dt.
Let u=1βt/T, or expand the square; either way,
Ξx1β=3v0βTββ.
(B) At t=T,
v(T)=v0β(1β1)2=0β.
(C) The particle must return to its starting point by t=2T, so the second interval must have displacement βv0βT/3. It starts that interval from rest and has constant acceleration for time T:
Ξx2β=0β T+21βaT2=β3v0βTβ.
Solving,
a=β3T2v0βββ.
(D) From 0 to T, the graph is a positive decreasing parabola with area +v0βT/3. From T to 2T, the graph is a straight line below the axis, ending at v=β2v0β/3, and its triangular area is βv0βT/3. The positive and negative areas cancel, which matches the return to the starting position.